Revit 2019 Family Tutorial 01 1 Family Creation Steps Basic Table Complete Beginners Guide to Revit
Basic Revit Family Creation Tutorial
Family Creation Steps Basic Table Complete Beginners Guide to Revit Revit 2019 Tutorial for Beginners
You will understand some of the Terms, Concepts, and Step-by-Step process of Revit Family Creation. This is the Start of Learning how to Create Revit Families.
Revit 2019 Family Tutorial Discription
Families are the nuts and bolts of what makes Revit such a powerful design and CD creation product. Through building a basic table you’ll explore and begin to understand the Family Creator and Family creation process.
Revit 2019 Family Tutorial Guide Storyline
Basic Table Lecture Basic Table Lecture Video
2019 Revit Management Tutorial Training Free Video
Join will2play for software Training Videos, watch free videos and download Revit content
best revit tutorials on YouTube
The Best of Revit Management Tutorial
Free Revit Tutorial Videos at Will2Play YouTube
More about the power of Families and how do we leverage them to decrease our workload
An Example of our Revit Management Class - A Complete Guide for the BIM Manager
Explore our online 2020 video Training specific to the BIM Manager
Your solution to Discipline Based Revit Training Architecture Structure MEP Family Training Revit Management Revit Rendering
Revit 2019 Family Tutorial Learning Objective
I’m going to go over the major concepts behind creating families, giving you the why behind “Families”. Then I’ll walk you through creating a table; hitting some of the major pit falls along the way so you don’t. Knives and forks everyone, let’s get started.
Revit 2019 Family Tutorial Topic
All That Makes Up Families.
Testing that the Parameters work.
Sketch Mode + Mass Properties.
Align and Lock."
Basics of all elements in families
Based on the Cartesian coordinate system
Naming Reference Planes is important
All geometry is attached to reference planes
Center (Left/Right) + Center (Front/Back) = Insertion Point
Control Reference Planes that Move
Dimension Widths, Lengths, Heights
Equalized Dimensions - Center (Left/Right) + Center (Front/Back)
Don’t Over Dimension (over constrain the model)
Connects the Dimension to the Parameter
Select the Dimension
Apply the Label
IF no operate Parameter, create one on the fly
Parameters connect Family Type and Instance
Found in the Family Types Dialog Box
Some Parameters are not Modifiable (Template based)
Some Parameters are Modifiable (all the ones you create)
Naming Parameters is important
All That Makes Up Families
There is nothing but this.
These concepts have to be understood before we even begin the process of creating families.
Basic Step for All Things Family
Draw Reference planes
Dimension Reference Planes
Label the dimension with the appropriate parameter
Testing that the Parameters work
Make sure that it does what it is suppose to
From the Family Types Dialog – Larger and Smaller Values
If you ADDED then you need to Flex = constantly Flexing the model
Testing That the Family Works
Never load and untested family into a live project
Checking that the family works as a whole
Checking for Type Names and Family Names
Masses Are the Solid Components
How and Why We Use Them
Solid + Void Forms = any shape possible
Five kinds of Forms
Geometry Tools: Join/Cut
Sketch Mode + Mass Properties
Masses are built off a base sketch (footprint)
Rule = Closed Loop – Multiple loops are ok.
Mass properties control the Extrusion Depth, Material and Visibility
Align and Lock
Sketch Lines and Extrusions are Aligned and Locked to Reference Planes
Dimensions can be used as well (constrained )
Always Flex everything
Although this Table family is simple; the concepts presented and process demonstrated during its creation are the core of all things Family. We must learn to walk before we can run, we must crawl before we can walk. This was the first of 16 hours of training; we have a long way to go to fully understanding the power of families.
Q and A what did we learn
Family Use Concepts
New Family Editor Tools
Families in Action
Basic tools and Best practices to use in the Family Editor
How to build a family from scratch and test that it works correctly
A Family is a collect of Family Types, Types hold Parameters, Parameters control Reference Planes